Design for a concept bringing sustainability and gamification together


“Enorme” is a social-game-app for smartphones and tablets. Together users would have to work to accomplish their goals and win prizes, including bonuses from commercial partners. The theme of the app is the conscientious consumption of natural resources and an affordable impact of the use of these sources. The main goal is to stimulate the development of a collective sustainable mindset through gamification and control over one’s own consumption. I developed this project as part of my studies together with Timo Busse.


Summer 2013


UX, UI, Gamification